revm_database/states/reverts.rs
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use super::{
changes::PlainStorageRevert, AccountStatus, BundleAccount, PlainStateReverts,
StorageWithOriginalValues,
};
use core::ops::{Deref, DerefMut};
use primitives::{Address, HashMap, U256};
use state::AccountInfo;
use std::vec::Vec;
/// Contains reverts of multiple account in multiple transitions (Transitions as a block).
#[derive(Clone, Debug, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Reverts(Vec<Vec<(Address, AccountRevert)>>);
impl Deref for Reverts {
type Target = Vec<Vec<(Address, AccountRevert)>>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for Reverts {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl Reverts {
/// Create new reverts
pub fn new(reverts: Vec<Vec<(Address, AccountRevert)>>) -> Self {
Self(reverts)
}
/// Sort account inside transition by their address.
pub fn sort(&mut self) {
for revert in &mut self.0 {
revert.sort_by_key(|(address, _)| *address);
}
}
/// Extend reverts with other reverts.
pub fn extend(&mut self, other: Reverts) {
self.0.extend(other.0);
}
/// Generate a [`PlainStateReverts`].
///
/// Note that account are sorted by address.
pub fn to_plain_state_reverts(&self) -> PlainStateReverts {
let mut state_reverts = PlainStateReverts::with_capacity(self.0.len());
for reverts in &self.0 {
// pessimistically pre-allocate assuming _all_ accounts changed.
let mut accounts = Vec::with_capacity(reverts.len());
let mut storage = Vec::with_capacity(reverts.len());
for (address, revert_account) in reverts {
match &revert_account.account {
AccountInfoRevert::RevertTo(acc) => {
// cloning is cheap, because account info has 3 small
// fields and a Bytes
accounts.push((*address, Some(acc.clone())))
}
AccountInfoRevert::DeleteIt => accounts.push((*address, None)),
AccountInfoRevert::DoNothing => (),
}
if revert_account.wipe_storage || !revert_account.storage.is_empty() {
storage.push(PlainStorageRevert {
address: *address,
wiped: revert_account.wipe_storage,
storage_revert: revert_account
.storage
.iter()
.map(|(k, v)| (*k, *v))
.collect::<Vec<_>>(),
});
}
}
state_reverts.accounts.push(accounts);
state_reverts.storage.push(storage);
}
state_reverts
}
/// Consume reverts and create [`PlainStateReverts`].
///
/// Note that account are sorted by address.
#[deprecated = "Use `to_plain_state_reverts` instead"]
pub fn into_plain_state_reverts(self) -> PlainStateReverts {
self.to_plain_state_reverts()
}
}
/// Assumption is that Revert can return full state from any future state to any past state.
///
/// It is created when new account state is applied to old account state.
/// And it is used to revert new account state to the old account state.
///
/// AccountRevert is structured in this way as we need to save it inside database.
/// And we need to be able to read it from database.
#[derive(Clone, Default, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct AccountRevert {
pub account: AccountInfoRevert,
pub storage: HashMap<U256, RevertToSlot>,
pub previous_status: AccountStatus,
pub wipe_storage: bool,
}
impl AccountRevert {
/// The approximate size of changes needed to store this account revert.
/// `1 + storage_reverts_len`
pub fn size_hint(&self) -> usize {
1 + self.storage.len()
}
/// Very similar to new_selfdestructed but it will add additional zeros (RevertToSlot::Destroyed)
/// for the storage that are set if account is again created.
pub fn new_selfdestructed_again(
status: AccountStatus,
account: AccountInfoRevert,
mut previous_storage: StorageWithOriginalValues,
updated_storage: StorageWithOriginalValues,
) -> Self {
// Take present storage values as the storages that we are going to revert to.
// As those values got destroyed.
let mut previous_storage: HashMap<U256, RevertToSlot> = previous_storage
.drain()
.map(|(key, value)| (key, RevertToSlot::Some(value.present_value)))
.collect();
for (key, _) in updated_storage {
previous_storage
.entry(key)
.or_insert(RevertToSlot::Destroyed);
}
AccountRevert {
account,
storage: previous_storage,
previous_status: status,
wipe_storage: false,
}
}
/// Create revert for states that were before selfdestruct.
pub fn new_selfdestructed_from_bundle(
account_info_revert: AccountInfoRevert,
bundle_account: &mut BundleAccount,
updated_storage: &StorageWithOriginalValues,
) -> Option<Self> {
match bundle_account.status {
AccountStatus::InMemoryChange
| AccountStatus::Changed
| AccountStatus::LoadedEmptyEIP161
| AccountStatus::Loaded => {
let mut ret = AccountRevert::new_selfdestructed_again(
bundle_account.status,
account_info_revert,
bundle_account.storage.drain().collect(),
updated_storage.clone(),
);
ret.wipe_storage = true;
Some(ret)
}
_ => None,
}
}
/// Create new selfdestruct revert.
pub fn new_selfdestructed(
status: AccountStatus,
account: AccountInfoRevert,
mut storage: StorageWithOriginalValues,
) -> Self {
// Zero all present storage values and save present values to AccountRevert.
let previous_storage = storage
.iter_mut()
.map(|(key, value)| {
// take previous value and set ZERO as storage got destroyed.
(*key, RevertToSlot::Some(value.present_value))
})
.collect();
Self {
account,
storage: previous_storage,
previous_status: status,
wipe_storage: true,
}
}
/// Returns `true` if there is nothing to revert,
/// by checking that:
/// * both account info and storage have been left untouched
/// * we don't need to wipe storage
pub fn is_empty(&self) -> bool {
self.account == AccountInfoRevert::DoNothing
&& self.storage.is_empty()
&& !self.wipe_storage
}
}
/// Depending on previous state of account info this
/// will tell us what to do on revert.
#[derive(Clone, Default, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum AccountInfoRevert {
#[default]
/// Nothing changed
DoNothing,
/// Account was created and on revert we need to remove it with all storage.
DeleteIt,
/// Account was changed and on revert we need to put old state.
RevertTo(AccountInfo),
}
/// So storage can have multiple types:
/// * Zero, on revert remove plain state.
/// * Value, on revert set this value
/// * Destroyed, should be removed on revert but on Revert set it as zero.
///
/// Note: It is completely different state if Storage is Zero or Some or if Storage was
/// Destroyed. Because if it is destroyed, previous values can be found in database or it can be zero.
#[derive(Clone, Debug, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum RevertToSlot {
Some(U256),
Destroyed,
}
impl RevertToSlot {
pub fn to_previous_value(self) -> U256 {
match self {
RevertToSlot::Some(value) => value,
RevertToSlot::Destroyed => U256::ZERO,
}
}
}