pub struct StateBuilder<DB> { /* private fields */ }
Expand description
Allows building of State and initializing it with different options.
Implementations§
Source§impl StateBuilder<EmptyDB>
impl StateBuilder<EmptyDB>
Sourcepub fn new() -> Self
pub fn new() -> Self
Create a new builder with an empty database.
If you want to instantiate it with a specific database, use
new_with_database
.
Source§impl<DB: Database> StateBuilder<DB>
impl<DB: Database> StateBuilder<DB>
Sourcepub fn new_with_database(database: DB) -> Self
pub fn new_with_database(database: DB) -> Self
Create a new builder with the given database.
Sourcepub fn with_database<ODB: Database>(self, database: ODB) -> StateBuilder<ODB>
pub fn with_database<ODB: Database>(self, database: ODB) -> StateBuilder<ODB>
Set the database.
Sourcepub fn with_database_ref<ODB: DatabaseRef>(
self,
database: ODB,
) -> StateBuilder<WrapDatabaseRef<ODB>>
pub fn with_database_ref<ODB: DatabaseRef>( self, database: ODB, ) -> StateBuilder<WrapDatabaseRef<ODB>>
Takes DatabaseRef and wraps it with WrapDatabaseRef.
Sourcepub fn with_database_boxed<Error: DBErrorMarker>(
self,
database: DBBox<'_, Error>,
) -> StateBuilder<DBBox<'_, Error>>
pub fn with_database_boxed<Error: DBErrorMarker>( self, database: DBBox<'_, Error>, ) -> StateBuilder<DBBox<'_, Error>>
With boxed version of database.
Sourcepub fn without_state_clear(self) -> Self
pub fn without_state_clear(self) -> Self
By default state clear flag is enabled but for initial sync on mainnet we want to disable it so proper consensus changes are in place.
Sourcepub fn with_bundle_prestate(self, bundle: BundleState) -> Self
pub fn with_bundle_prestate(self, bundle: BundleState) -> Self
Allows setting prestate that is going to be used for execution. This bundle state will act as additional layer of cache. and State after not finding data inside StateCache will try to find it inside BundleState.
On update Bundle state will be changed and updated.
Sourcepub fn with_bundle_update(self) -> Self
pub fn with_bundle_update(self) -> Self
Make transitions and update bundle state.
This is needed option if we want to create reverts and getting output of changed states.
Sourcepub fn with_cached_prestate(self, cache: CacheState) -> Self
pub fn with_cached_prestate(self, cache: CacheState) -> Self
It will use different cache for the state. If set, it will ignore bundle prestate.
and will ignore without_state_clear
flag as cache contains its own state_clear flag.
This is useful for testing.
Sourcepub fn with_background_transition_merge(self) -> Self
pub fn with_background_transition_merge(self) -> Self
Starts the thread that will take transitions and do merge to the bundle state in the background.
pub fn with_block_hashes(self, block_hashes: BTreeMap<u64, B256>) -> Self
pub fn build(self) -> State<DB>
Trait Implementations§
Source§impl<DB: Clone> Clone for StateBuilder<DB>
impl<DB: Clone> Clone for StateBuilder<DB>
Source§fn clone(&self) -> StateBuilder<DB>
fn clone(&self) -> StateBuilder<DB>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<DB: Debug> Debug for StateBuilder<DB>
impl<DB: Debug> Debug for StateBuilder<DB>
Source§impl<DB: PartialEq> PartialEq for StateBuilder<DB>
impl<DB: PartialEq> PartialEq for StateBuilder<DB>
impl<DB: Eq> Eq for StateBuilder<DB>
impl<DB> StructuralPartialEq for StateBuilder<DB>
Auto Trait Implementations§
impl<DB> Freeze for StateBuilder<DB>where
DB: Freeze,
impl<DB> RefUnwindSafe for StateBuilder<DB>where
DB: RefUnwindSafe,
impl<DB> Send for StateBuilder<DB>where
DB: Send,
impl<DB> Sync for StateBuilder<DB>where
DB: Sync,
impl<DB> Unpin for StateBuilder<DB>where
DB: Unpin,
impl<DB> UnwindSafe for StateBuilder<DB>where
DB: UnwindSafe,
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